package Function.monsterattack.msSkills;

import Frame.battleanimation.ABattleAni;
import Frame.battleanimation.DoNothingAni;
import VWorldGameStudio.FCBattleOrder;
import VWorldGameStudio.FCMonster;
import VWorldGameStudio.FCPlayerBattleWrap;
import VWorldGameStudio.MstAttack;

public class NoMovingMsAttack extends ASpecialAttack {
    @Override
    public ABattleAni getBattleAnimation(FCMonster monster, MstAttack mstAttack, int[] msStartPoint, int[] targetPoint) {
        return new DoNothingAni();
    }

    @Override
    public void specialMsAttack(MstAttack mstAttack, FCMonster srcMs, FCBattleOrder order, FCPlayerBattleWrap target) {

    }
}
